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Mage - Realtime Character

Hello everyone!
This is my first post ever in Polycount. The post will be about the character I did for my graduation degree project. For the project I had to do two characters and a playable environment. The environment and the other character are coming to polycount too!
The design of the character is heavily inspired by Dark Souls and Bloodborne, two of my favourite games. During production, I tried new workflows and techniques that helped me to work "cleaner" and be more efficient allowing my abilities and skills to improve at the same time.
The software used was: Zbrush, Marvelous Designer, 3DsMax, Topogun and Substance Painter. For the images below I used Marmoset Toolbag 3 and Unreal Engine.
I also want to thank all of those who provided help, feedback and support during the production of this piece and the project itself. 

You can check the artstation post here: https://www.artstation.com/artwork/VdYJwN

Hope you like it. Questions and comments will be more than welcome!



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