Whats up everyone. This is my first post on polycount but definitly not the last! anyways I am a character artist in training. I am in school and just learning about using edgeloops and zbrush to model characters. I finished my first character head and used it in zbrush...
anyways my question is. As a video game artist doing characters. Should I model the human form first and model clothes and all accesories separtely? Or does it just depend. For example I am modeling right now a WW2 German solider and am not sure weither I just model the basic uniform separetly or not.. Any advice would be cool. thanks
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Go look up some good character art portfolios, and you'll see what I mean. Or just look at some of the pieces on this board. maybe go look at the "So what are you working on" thread.
For MOST (like 90%+)games yes you'll just model the guy as he is presented. Having a body under the clothing is a waste of resources, as it will never be seen. If you are in a production where uniform/clothing changes are a regular part of the gameplay then it makes sense to model the base nudeish character and their accessories separately.
Notable exceptions to animatr's post being Morrowind, and I think oblivion too.
For MOST (like 90%+)games yes you'll just model the guy as he is presented. Having a body under the clothing is a waste of resources, as it will never be seen. If you are in a production where uniform/clothing changes are a regular part of the gameplay then it makes sense to model the base nudeish character and their accessories separately.
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and even in morrowind/oblivion there are body parts that are swapped out to change cloths, that way no overlaying is done to keep the poly coutn low. so for example, if you chnage a shirt new mid-section and arm models are loaded and changed on the character. it must be a bitch though to get them all to lineup nice and neat.
The end result depends on the game. As mentioned, games like Oblivion and whatnot have a nude model under all the clothing.
most other games do not.
Still, it's good to have a good nude base to build around.
Joking aside its quite a nice model overall PStrive
Pay attnetion to the mouth and the nose, looks a bit funky in places
Yeah man keep going,its practice and more practice and you will get there.