Hello everyone, this is my first post on polycount! A scene i'm currently working on in UDK. An old deserted gas station left to decay on its own. The ground is vertex-painted with four different textures and blendmasks. Please give feedback! Next in line: mountains in the background, work on the grass some more, do…
Hello! I'm a programmer and I'm making the game in UDK. This is a non-commercial fan game, a sequel to The Legend of Zelda - Twilight Princess. There are my latest gameplay video: [ame=" https://www.youtube.com/watch?v=eFWN9T_hEQw"]Picking up items[/ame] You can find more on my channel and forum. Currently I'm looking for…
Hi guys, I have this one part of my map in UDK, that is looking almost as if there is a green point light located somewhere. The green is only showing in the shadows of a couple meshes in this particular spot. What on earth could be causing this? I hope the screenshot captures it properly enough. Really need some help,…
I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view. When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?
the vertcount will always be different between what the maya viewport tells you and what udk says. since for uv spilts and hardedged smoothing to work in udk, it actully needs ti duplicate verts so they can have 2 vertex normals, or have 2 uv's associated with them.
Hello Fiends,i would like to ask you a question.I know it could sound silly but i was just wondering Is Sandbox works the same way with light maps(second uv Chanel as Udk)? Thank you for your respond.
The last two objects I imported into UDK disappear when I choose to play the level. Any idea why that is? I can place them in the world, but they disappear when I try to play the level. I've rebuilt lighting and geometry several times, I just don't know whats wrong.
Another problem guys: I done the displacement in CrazyBump for the parralax occlusion mapping, and resave it as .tga that UDK can recognize it. And when I'm trying to load it into kismet, it says that: Import Failed. I change the mode to Grayscale, Displacement and default and it's still failed to importing this into…
Screenshot! You may be reffering to the extremely intense SSAO that's in UDK by default or I may be crazy. EDIT: Also, post in the UDK sub-forum, geez! :)
Hi guys. I'm working on this small scene. I'm not happy with the night-lit version at the moment because it's a vacated slum, so I know there wouldn't be street lights and things like that. I was hoping you guys might be able to give me some suggestions for lighting this night shot? I'm fairly new to UDK, but I'm still…