Home Unreal Engine

UDK Animation Wings in Wrong Place

I've made a idle flying angel animation using xtra bones using 3ds max biped, attached to the spine using the xtra bones box with an arrow on it and by connecting them in skematic view.

When I import the Animation into UDK the Wings attach themselves to the root of the biped. Please, how do I fix this?

vpuk2a.jpg
Sign In or Register to comment.