Another problem guys: I done the displacement in CrazyBump for the parralax occlusion mapping, and resave it as .tga that UDK can recognize it. And when I'm trying to load it into kismet, it says that: Import Failed.
I change the mode to Grayscale, Displacement and default and it's still failed to importing this into kismet. How to import displacements for the material creating?
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(just above the 8/16 bit selection in the mode menu)