Hi guys. I'm working on this small scene. I'm not happy with the night-lit version at the moment because it's a vacated slum, so I know there wouldn't be street lights and things like that. I was hoping you guys might be able to give me some suggestions for lighting this night shot?
I'm fairly new to UDK, but I'm still open to any suggestions.
Thanks,
Chris Bush.
Replies
There's a strange line just past the second car, I think it may be the start of the fog? This is quite noticeable. Also, you've got rid of the emissive lighting on the SANYO sign?
Very strange seeing this when I see it all the time with living in London!
Maybe you could add the tube sign snapped off and on the floor? That would look pretty badass! Like this:
I made the decision to remove the emissive light because the environment is a slum/post-revolution theme. I doubt a place like that would have proper running electricity.
what I did.
1. added new skies to both.
2. dayscene - added a little more fog to buildings in background of scene.
3. dayscene - added more contrast to revolt building to create more of a focus.
4. nightscene - darkened the background buildings a little and tinted them to match the sky. eg a dark fog. also focused the composition more by having the lighting and contrast on the main building and everything else more subdued in colour and saturation.
just some ideas. you could also slap on a little post processing to add extra colour and if you really want to add more life to the night scene then have a few lights on in the windows in the background.
I'm actually saving out the shots as a movie dump. A few pans for my showreel. It seems like the height falloff doesn't seem to be taking any effect on the fog.
I'll post back soon with updates.
Thanks for the comments and critique everyone.
Thanks for the help, all your advice, it has been really helpful.