Hello! I'm a programmer and I'm making the game in UDK. This is a non-commercial fan game, a sequel to The Legend of Zelda - Twilight Princess.
There are my latest gameplay video:
[ame="
http://www.youtube.com/watch?v=eFWN9T_hEQw"]Picking up items[/ame]
You can find more on my channel and forum.
Currently I'm looking for 3D modellers, animators and artists to improve original models and textures.
You can contact me by Skype: avatarus_one
Replies
Most of original characters are fine, but we will need new animations. Some characters may be redesigned. And there'll be some new of them.
We need to save the graphics style of original game, which is closer to a cartoon.
*CRASH!*
Yeah, that was pretty much my initial reaction at the start. I did notice some very slight issues with the pots shattering after they'd hit the ground, along with the aforementioned sound they made. These three things weren't in unison. So be sure to look into that. Not to mention making Link's sword more likely to strike pots when swung.
The only other thing I can really think of to look into would be making sure that the game doesn't screech to a halt after every other rupee you collect to tell you how much it's worth. That was extremely aggravating. I already knew what a blue rupee was before the first 100 times Link had thrust one in front of the screen while a text box told me it was a blue rupee and worth 5 rupees.
I bet you never noticed issues in TP, it uses same sounds and animations. Looking through resources of TP, sometimes I see how lazy was developers from Nintendo. In TP look at Link when he's running with cucco. He is not even touch it! I'm sure if I didn't fixed that animations, you certainly noticed them in my project.
I not yet set up all these sound effects well, i know. It's just a demo.
great work over all though cheers!
I sent you a pm
Couldn't you do that with the sound through kismet and using matinee?
QFT
Just have the artists make art that is similar but not infringing, heck you could probably get away with calling it Twilight Legends.
Music is a different kettle of fish and has different precedents to games. You'd need to pull any Zelda related content from the game before Nintendo would allow you make a release; that's just how they are with protecting their franchises. This doesn't mean you can't make a game with an almost identical art style and game mechanics.
Maybe, maybe not. It depends on what exactly you got going on. You could use sequences in kismet if it similar objects.