Hi! I've been following this webpage for longtime, and seen a lot of amazing works, until now i didn't want to post any of my works because i didn't had the feeling that had the right level but i need some feedback now and i decided to post. So recently i aplied for a job ofert for a game company (not sure if i can post…
I am currently working on a scene for my portfolio. Its a sciFi/future military base that has been abandoned and is now being overgrown by the surrounding vegetation. Although the inhabitants have left there are still a few drone ships that continue to run their perimeter defense. Here are a couple assets I am working on.…
www.MitchArt.com Hey everyone, I have been working myself to the bone of late, but it's paid off (hopefully), I finally have a reel and a website. I'd love if you all could take a look. I greatly value the critiques and opinions I get here, and my work would not be where it is without all you crazy polycounters. Some of…
Hey goobers! Here's a scene I've been working on and off for a while now, it's loosely based off Weathertop in Lord of the Rings (so don't be finnicky about it not being an exact replica). I'm just looking for suggestions in terms of composition, lighting, and anything else worth improving. Currently it looks totally…
Hi PC people, I am working on my latest scene that comes from the movie Tron Legacy (reference attached). It's primarily low poly with few sections of the door have HP floating geo that I will bake normal map out of. Also the top air vents and the air unit to the left side will get HP floating geo as well. Please feel free…
Hello! Im yet another 3d artist guy trying to get a job in the wonderful games industry. Im therefore always looking to improve my skills and got word of this great site to learn new tricks and to showcase my stuff for c&c, so yeah, thats what Im doing. This is a supposed to be a sort of worn down Californian style service…
I'll be using an alpha to make the ground and wall fade out around the scene. The flames and bubbles inside the alchemy thingies are all animated using niagara. Here's the original conecept. Thanks a bunch !
I had last night sculpted 2 rocks and sort of prepared a quick placeholder mockup of the scene.. but my scale was off in some places, and I didn't like how the scene was not looking good if I moved the camera. So after taking a good night sleep, I decided to do it properly, and setup scale first for the foreground…
Hi polycount! I'm working on a low poly island scene and I want to make the best use of my texture space. I want to do something like this: http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_01.jpg but I'm pretty confused on how to go about it.
@s1dK , @Nuclear Angel Thanks :) @Tomiajayi For games need good optimization, so that they could run on low performance PCs. Also games have much much bigger locations. But I could use any polycount, textures and settings, because I don't need optimization for now. What about marmoset/sketchfab, I can't tell you because I…