www.MitchArt.com
Hey everyone, I have been working myself to the bone of late, but it's paid off (hopefully), I finally have a reel and a website. I'd love if you all could take a look. I greatly value the critiques and opinions I get here, and my work would not be where it is without all you crazy polycounters.
Some of the work has been shown here before (and improved upon since), some of it is brand new. I'm still updating the site with some content as well. I'd love critiques on anything, website, reel, gallery, the scenes themselves.
Thanks a bunch!
Replies
Second, Jpeg quality! Blargh! The site needs to load fast, yes, but you're losing a lot of detail in some of those shots due to Jpeg artifacting.
with the fountain scene though it looks like you may have rushed the everything except the fountain, its doesn't look bad but very repeated and the quality of the textures is not consistent with your other work.
It might just be me but with the desert scene I think there might be more of a pattern to how the rocks would be formed. right now the ridges are formed very unevenly and I don't really understand the wind trend that would have formed that.
Everything looks pretty cool though, nice work.
Uly - I'll fix the wireframes up, thanks for pointing it out man. And yea, I wasn't sure how much I should compress. I'll resave the images at a higher quality. Thanks for the crits.
Sean - Thanks man. And yea, the fountain was a bit more rushed than I'd have liked. It was originally supposed to be a stand alone piece, but Su wanted me to make an environment around it, and I didn't quite have the time required to do it as nicely as I'd have liked. And good point on the rocks. They probably are a bit too random. The scene was more to show that I can use a level editor than anything, but I should have been paying more attention to that. Thanks for all the critiques man.
ogleme - Thanks for the crituqes man. The vines are definitely buging me as well. I'm almost wishing I'd have taken them out. I might go back and fix them soon here though. I might actually try to do another full texture pass on the fountain scene though as you mentioned. Won't be in time for my school portfolio show, but oh well.
Thanks again for all the critiques guys. Anything else anyone has to say would be great as well!
You need some next gen stuff too.
To entice all different kinds of company's its best to make a divers selection of locations.
Good standards are:
scifi/techo lab
modern city street
forest
something old
TGZ - Yea, you're definitely right that I need more current gen stuff. And yea, something I've thought about is what you said second there. Now that I'm graduated I will be working on only more projects in hopes that I can somehow land a job, so my next project is going to be a sci-fi scene that is very next gen. Thanks very much for the input.
Thanks again guys, the more comments the better!
oh and to make sure the normal maps are working rite test them on their own on a plane with one light in a different file.
Also, chinups has a good critique about the bobbing in your cathedral (ie: going over the chandelier) of your camera in some areas. It's not too bad, but it could be better.
All in all though, great stuff!
TGZ - Thanks for the help man, I played around with some of your suggestions tonight, definitely made it look far better. I'm going to work with it a bit more to get it right, but what you suggested is of great help, thank you muchly!
Nogan - thanks man.