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Unwrapping a low poly scene to make best use of texture space

Hi polycount! I'm working on a low poly island scene and I want to make the best use of my texture space. I want to do something like this: http://wiki.polycount.com/ModularMountAndBlade?action=AttachFile&do=view&target=Modular_MountBladeMod_01.jpg but I'm pretty confused on how to go about it.n4tois.jpg

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