Hi PC people, I am working on my latest scene that comes from the movie Tron Legacy (reference attached). It's primarily low poly with few sections of the door have HP floating geo that I will bake normal map out of. Also the top air vents and the air unit to the left side will get HP floating geo as well.
Please feel free to critique the work and if you have any suggestion for improving the modeling.
Hi PC people, I am working on my latest scene that comes from the movie Tron Legacy (reference attached). It's primarily low poly with few sections of the door have HP floating geo that I will bake normal map out of. Also the top air vents and the air unit to the left side will get HP floating geo as well.
Please feel free to critique the work and if you have any suggestion for improving the modeling.
Fixed the images for you
Looks like a fairly good start, the thing that will make or break this scene is the lighting.
Replies
Fixed the images for you
Looks like a fairly good start, the thing that will make or break this scene is the lighting.
Thanks for the comment, I am planning to bring the scene into UDK, so yeah lighting will be very important here.