I know Arnold has the bake to texture function but i'm wondering if it's possible to bake in different passes like specular, ambient light, direct light, diffuse, so I can composite in PS later. I'm used to that in Turtle renderer but Turtle can't bake PBR materials. Any clues? Thanks!
I'm trying to load 2 models (high/low poly) for baking in Marmoset toolbag. But when I load models using "quick loader" the baking groups are missing. This is leaving me unable to bake textures maps. The loaded models are not appearing in the viewport as well. My low poly model is triangulated. My high poly model is quad.…
so got the retopo done with a mixture of Topogun and 3dsmax. The UV's as usual were a little tedious especially the packing which always take a while. The baking was going to be done Substance but then after getting the latest update it was being a pain saying something about Nodes and using too many licenses or whatever.…
Hi good peoples of polycount community! :) Figured out a little bit of lighting and added custom field grass. I want to share with you my workflow that how I made the grass. First of all, I made a simple 4 planes which I imported into Zbrush and used Fibers to generate grass meshes. Then I exported them to 3ds max. When I…
@Amatobahn the end goal is third party bakers like xnormal but atm i am only using max the material ID sounds interesting. Do you have any more info about this
Hi l'm new here, been having a problem generating clean ambient occlusion bake, l can't replicate the same results from watching videos and my bakes have roundish instead of a smooth gradient occlusion. The first picture was a bake l did a long time ago and thats the quality l'm aiming for.
Hi everyone ! Hope you're enjoying your summer B) !? I struggle with baking a tape object, I cannot understand how to bake properly this kind of object. Before this I never encounter this issue because my work was only about mecanical items. Here is more organic stuff, and I have no clues how to handle this. I made the…
AKA - Directional Lightmaps Anyone have any information or techniques on baking radiosity normal maps in external software. A fair few good game engines now have this tech build in and use their own editors and baking systems to get the outputs. I was hoping Modo would have an bake output but not much luck on it and it…
hi. how does one set up a Bake (Render to Texture) that will render out alpha maps correctly? clarification: i'm using a projection cage and an opacity map on the "source mesh". for the results of a color/diffuse map bake, the alphas render black rather than transparent . the opacity maps do affect the alpha, but do not…