Hi everyone ! Hope you're enjoying your summer
!?
I struggle with baking a tape object, I cannot understand how to bake properly this kind of object. Before this I never encounter this issue because my work was only about mecanical items. Here is more organic stuff, and I have no clues how to handle this.
I made the lowpoly in 3ds max, then import in Zbrush for adding alpha wrinkles. Finally bake it in Marmoset.
Hope somebody have an idea
??!
Replies
Another suggestion would be to omit the low poly tape mesh entirely and bake this directly onto the base object. Unless the tape needs to be removed or customized this would be more efficient (better UV usage, less overdraw) and easier to manage for baking.