I tried to make top rocks swing. So I rigged them to staff bone with most weight and also to skirts bone with less weight. But no matter how little I weight them to skirt they stlii change their position as skirt bone. How can I make the swing by using skirt bone but prevent position change.Here is a little sized gif to…
Hi I am looking for an individual or team to create several character models that are textured and rigged (possibly with one animation each). I will be seeking a "regular" low poly model for desktop game and a lower poly count version for mobile, no additional LOD. Character will need to be semi-realistic. PM or email me…
I'm working on a face rig for a Unity game (hope this is the right place for that). I'm building it with a lot of blend shapes, so I need to test it and remove some things probably. There will only ever be one or two of these on the screen at a time though, so I'm hoping it'll work out. Here is a small test of some…
I'm currently doing the Pluralsight creature rigging for games course. So far so good but I encountered an issue after a couple of lessons that is making my head hurt. I have done an intensive step by step of the tutorials and run some troubleshooting but the issue persists. When creating my ik spine, the way he is doing…
Hello, Is there a way to do this with a full rig? I only know how to do it with a biped but as you can see I do not have that option where it normally would be.
the character didn't have all their hand bones done, only the pointer and thumb. need someone to finish that up and just rename the bones to fall in line with the naming conventions for a motion capture suit. more info this is a blender rig, we don't need the whole thing done just the fingers that weren't already done. and…
I'm not sure if this is where to post something like this but I thought I'd try regardless. Howdy there. Just like the title says I'm looking for someone to modify the above model of the character Nami from One Piece into a fully nude model. The model can be found here: http://sticklove.deviantart.com/art/Nami-515061135…
Hey guys, What I'd like to have is one of the CAT characters from their dropdown list converted back into a Poly/mesh Object without any bone data. A simple mesh that I can build on top of, and use my own personal rig to animate with. Any ideas?
I have 7 plus models for an animated short I would like to have rigged for animation, Biped with Physique or skin modifier. if the mouth moves too that'd be awesome. Earth2jeremy#9297 discord earth2jeremy@gmail.com email
I've started to learn rigging. I've gone through a couple of different tutorials. The official one on Autodesk. Paul Neale's seminar on it, and George Maestri. Especially when it comes to the arms and hands, they do it slightly different when it comes to the view they draw them in. George draws arms in from the front view,…