I'm working on a face rig for a Unity game (hope this is the right place for that).
I'm building it with a lot of blend shapes, so I need to test it and remove some things probably. There will only ever be one or two of these on the screen at a time though, so I'm hoping it'll work out.
Here is a small test of some expressions. Still need to balance the shape keys better, but I feel like I'm getting close to something usable.
I think the rig is in a usable state now. Could use more work to make it more robust, and I also need to put in place a couple of controllers so I can overide a few shapekeys for certain expressions. I would also like to simplify a few things. There are a whole bunch of controllers like you can see in the video below, and it would get confusing to use for anyone but me I'm affraid.
And here are a couple more videos. One that shows the controls I've set up for the "hold object" rig. I'd be interested to know if anyone else likes to set up their rigs in this way.
Replies
https://youtu.be/A5YpIoxwjmI
https://youtu.be/44jEmzV7fA8
https://youtu.be/JtSZLo-cELQ
I've started working on more costumes:
And here are a couple more videos. One that shows the controls I've set up for the "hold object" rig. I'd be interested to know if anyone else likes to set up their rigs in this way.
https://youtu.be/BPiSWuU2-b8
https://youtu.be/x4vGVWJknYk