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[3DS Max] Rigging and Bones

KurtR
polycounter lvl 7
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KurtR polycounter lvl 7
I've started to learn rigging. I've gone through a couple of different tutorials. The official one on Autodesk. Paul Neale's seminar on it, and George Maestri.

Especially when it comes to the arms and hands, they do it slightly different when it comes to the view they draw them in. George draws arms in from the front view, and hands from the top view. The official one draws arms from top view and fingers from front view (except thumb). And so on. I'm trying to internalize what difference this would make, so if anyone can explain the importance or why choose to draw them in either top or front view, I would appreciate it.

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  • Mark Dygert
    I think, it has to do with the controllers pivot point. The pivot orients to the view it is drawn in so they probably want the controller to have a specific pivot orientation.
  • KurtR
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    KurtR polycounter lvl 7
    I think, it has to do with the controllers pivot point. The pivot orients to the view it is drawn in so they probably want the controller to have a specific pivot orientation.
    So you think its just a personal choice? Wasn't sure if that could be all that it was, or if It was something I wasen't seeing. I drew out some bones in both views, and I am not seeing anything logical about the difference in axis order right of the bat, so it seems to be a preference choice only.


  • poopipe
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    poopipe grand marshal polycounter
    It doesn't actually make any difference as long as it's all zeroed out.. 
     
    I imagine that later on in the videos they're constraining everything to point helpers etc. - the orientation of those is what will affect user interaction.

    If in doubt though - do what Paul neale does ;) 
  • KurtR
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    KurtR polycounter lvl 7
    poopipe said:
    It doesn't actually make any difference as long as it's all zeroed out.. 
     
    I imagine that later on in the videos they're constraining everything to point helpers etc. - the orientation of those is what will affect user interaction.

    If in doubt though - do what Paul neale does ;) 
    Paul do seem to know his stuff :) Tnx man
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