Hey yall! Been coming to polycount for a while, finally have something I think is worth posting! Video https://www.youtube.com/watch?v=X9V4UaiyUwA Marketplace https://www.unrealengine.com/marketplace/en-US/slug/realistic-working-clock-pack DESCRIPTION This collection of assets contains 6 realistic clocks of 3 varying…
Hello guys. I am doing my model in ZBrush and the time has come for texture... I am not very good with textures, and seek a realistic skin (for all body), how can I get?Polypaint? textures?
Finally got back to finishing up this character! Started this guy when I was taking Ackeem Durrant's course at Vertex School. I learned so much throughout the process and had a blast creating the demented look and the snake assets. Each stage taught me something new, and it was great fun! I did make other characters but…
Hi guys I just wanna ask you how to make a realistic render like that ? I'm working on a project and I need your help come on genius ! please help. just told me how to achieve this look :( I'm also working on a bear
from player percpective : I used stencil to make the main mask, I think the result is alright but I think it could be a lot more believable and realistic. Ideally, a result like in this video would be the goal : https://www.youtube.com/watch?v=PKa-AkLGOkQ but i don't have substance designer. I am currently making a…
Hi! More detailed info in the PDF below! We from Innobrix are looking to spruce up our library of realistic Low-Poly models. We have 50 high poly models we would like to have modified. Now we are looking for a talented artist to help us in a way that the models stay visually similar but become more suitable for out online…
https://www.artstation.com/artwork/1xRr3Z is the link to my new environment for the surveillance room. Looking for feedback to make it more realistic or better in any way.
Hey guys, I would wanna ask u for as most critics as possible, coz I am trying to achieve some rly decent realistic hands look and I am pretty unexxperiencxed with sculpting, here is my actual progress, for now only basic shapes:
We’re looking for a remote Senior 3D Animator to create realistic hand-keyed cutscene and idle third-person animations for an application developed for the Oculus Quest. Responsibilities, Qualifications, Requirements * Deliver high-quality animations meeting set deadlines * Work autonomously with references and based on…