I'm currently setting up a custom UI for ZBrush on my second laptop. Using one of the preset layouts, I cannot seem to be able to get rid of this "BrushMod" tool. Ctrl + Alt and dragging does absolutely nothing to it. Does anybody know how to get rid of this option?
Hello, I'm using Bridge Version 2.6.26 (2.6.26) on OSX. When I try to export to Unity it prompts the "Subscribe Now" modal. Do I really have to be a subscriber to export assets that I have already purchased?
Everytime I load my model it gives me this error I have tried to increase memory performance in zbrush but didn't work. I also tried to change the virtual memory to another space, still didn't work. I have no idea what is wrong.
Hi there. I'm having an issue in 3.02 where I cannot apply my material but only onto certain meshes, as shown in the picture below on the two bolts on the front panels. All of them are duplicates of the same mesh and the others seem to be working fine. I've tried reimporting, merging/seperating all the meshes applying new…
Every time I try to import a texture into UT3 that isnt the common 512, 1024, 2048 size I get the error "Can't import non-power of two texture width ( 768 ) I have tried this with a few sizes, all are square textures and checked to make sure there not a pixel off. How would a 768x768 not be considered a power of 2 for…
Hi guys! First of all I am really loving the new Ddo. It has sped up my workflow no end and the results are fantastic! I have been encountering an error on the project I am working on today in which Ddo does not seem to be able to edit any of the masks in dynamask. I simply get the following error: -The object "black…
sounds very interesting. i tried to install it but saw this error Error opening the file for writing: \bin\cg.dll and \bin\cgGL.dll when i try to enable the plugin it does not load. // Error: Unable to dynamically load : C:/Program Files (x86)/picoMayaPlugin/plug-ins/pico.mll // // Error: // // Error: (pico) // BTW, i…
I'm getting an error "Mudbox cannot use the "Subdivision" Locate Method on these meshes, because they do not have the same base-level topology. Set Locate Method to "Raycasting" and try again." http://prntscr.com/69q47a I've tried setting it to raycasting and I get the same error. I've got a plane in the centre of my…
I've been working on this for hours and I cannot figure out what is happening. I baked this guy's torso with the same settings, no problem. High poly in Zbrush, baking in Substance Painter 2. I'm using the FBX exporter plugin in Zbrush. The error is extremely general and upon researching it, I have found almost no…