I have tried to increase memory performance in zbrush but didn't work. I also tried to change the virtual memory to another space, still didn't work.
I have no idea what is wrong.
I'd love to know this as well. This cost me a model a few months back. Couldn't figure out how to get it loaded again and had to go to back up to get a working copy.
It could be that you have alot going in your file, so ZB is having a hard-time loading it properly (EI: a dozen layers, with colors maybe, saved masks, etc?)
Please note that sometimes these stuff, if they occupy the same vertices won't make your file bigger, BUT they will require a large memory pool to work and be loaded properly.
I suggest tinkering with ZB settings, such as increasing your load-page, etc in the Memory panel. Also, in the latest versions of ZB, you can tell it how to 'load' the files (how many chunks per how many MB's) so fiddle with that, maybe it's loading sensitive data and cutting it wrongly in loading the chunks.
Also, in the latest versions of ZB, you can tell it how to 'load' the files(how many chunks per how many MB's) so fiddle with that, maybe it's loading sensitive data and cutting it wrongly in loading the chunks.
Do you mean loading sub-tools separately? How would I be able to do that?
try turn off the Undo History and turn on the "skip loading" there.
The undo history makes your file to become a MAMMOTH and can give problems to loading a tool.
try turn off the Undo History and turn on the "skip loading" there.
The undo history makes your file to become a MAMMOTH and can give problems to loading a tool.
See the image below
Just tried that with zbrush as administrator and changing the memory to full with Virtual memory to /c/ drive.
Like others have said, split your tool, preferably make each part separate from another entirely so that you don't loose your work and make a ton of rendition backs you save throughout the process so you can at least return to a previous state.
I always try to limit my undo's to 100 then delete, if they go to high Zbrush will crash, but luckily the autoback up works it's been a life saver to say the least.
I always run zbrush as admin, I always create a new scene after the startup load and I can work on 1GB files with no problem, though I rather not wait till things get that bad.
Also don't save with the undo history, delete all of it before saving.
How to load separate subtools:
1. If you've saved out your bases or parts as either obj or .ztl you can load each one at a time but once you load up a file click one of the standard object at the save/load export panel so a cylinder object or the star anything other than your working files.
2. After you've loaded each up they should be ready to be appended to each other all you do is select one of the objects and locate the append option in the subtool panel and they will be loaded into your scene, do this for the remaining pieces but when doing this it will increase your saved file eventually with each subdivide on each tool/part, creating this problem your having now, most likely.
(Subtool Master's Multi Append would save you a good chunk of time if you want to import multiple OBJs at once and have them instantly appended into a single tool)
anyone figure this out? I have a 40mb file thats only 2mil polys/points spread out across 10 subtools, and its giving me this error. I don't have my subtools saved out seperately, so if I can't get Zbrush to open my file, I have no way of rescuing any of my work :-( I've already tried 6 different computers at our computer lab, all with different memory capabilities and configurations, no luck with any of them. I've never had this issue before, even with very large files/heavy ztools.
Having the same error. I was building a robot that involved a lot of extractions and insert meshes. My file was only around 31 MBs, yet I had previously worked files with models above 700 MB without encountering this problem.
Did anyone else get an error right beofre this happened that said something like "zBrush could not offline the online memory because (insert technical jargon)" Then it saved out two files, one, the fantastically usless .zzz file and another file that appears to have been saved properly yet I get the same error every one is getting when trying to open it.
Sidenote: As some were saying verticies occupying the same spacae can cause this error because it requires greater memory, so when doing extractions would it be best to remove the inner wall of the extractions? I feel like zBrush doesn't like to alsways play nice with shaped with holes in them.
I checked the bakups, but I guess I don't have it set up right. Zbrush saved one random panel from my robot's foot that was one of the first things I made and nothing else.
Any tips on setting zBrush back up? This isn't the first time I lost a few hours of work. Or even a little mod so when you quick save it just creates alternate files?
Same error, using R4, I have lost a whole day work... If it helps my file is just 151 mb and I am not using dynamesh any any subtool is has higher polycount than 1 million.
Edit: I have solved it by updating Zbrush to the R5 version and trying to open again the same file. It gave me three different errors while loading the file but in the end I could recover the file.
Well, I tried a few things when I got this error message on attempting to launch zBrush 4R6 for the first time on my Mac running OSX Lion 10.8.4 "File Write Error Sorry, the disk space is critically low. Please clear more disk space (by emptying the trash, deleting files, etc.) and then click OK to resume."
After scouring the internet forums nothing worked. While troubleshooting this I did find reference to the file "ZBrushScratchDiskPath.txt". When I went to go look for it, I noticed I had dumped it in the trash from following other online instructions on how to completely uninstall zbrush. I had dumped it in the trash with the rest of the "ZBrushData" file folder. I retrieved the folder from the trash and placed it back in the Users/Shared folder, and suddenly the program was running smoothly again.
I figured I could at least show my solution, just in case this helps others out. I can't say if you mistakenly deleted your data folders like I did, or one of the files in there has become corrupted, but if it does not work for you directly, it may give you clue to further your investigation toward a solution that works for you.
I would like to note that the data folder did NOT reinstall itself when I uninstalled and reinstalled zBrush from scratch. All I had in the Users/shared folder that was related to the program was a folder called "Pixologic". That is NOT the data folder, "ZBrushData" is.
The answer for me:
1 Open file: /Users/Shared/ZBrushData/ZBrushScratchDiskPath.TXT
2 Check the path to cache folder in ZBrushScratchDiskPath.TXT. Path must be correct. Folder must be available.
Hello there! I had the same problem: "FILE WRITE ERRORSorry, the disk space is critically low. Please clear more disk space (by emptying the trash, deleting files, etc.) and then click OK to resume. " And I resolved as Nulltorque said. Goto / Users / Shared and create a "ZBrushData" folder.Launch Zbrush app
Replies
It's actually 64-bit and the file size is 316 MB.
I have another file that is around 400mb and can easily load.
:edit: wow that file size is too small to be an issue
Please note that sometimes these stuff, if they occupy the same vertices won't make your file bigger, BUT they will require a large memory pool to work and be loaded properly.
I suggest tinkering with ZB settings, such as increasing your load-page, etc in the Memory panel. Also, in the latest versions of ZB, you can tell it how to 'load' the files (how many chunks per how many MB's) so fiddle with that, maybe it's loading sensitive data and cutting it wrongly in loading the chunks.
Do you mean loading sub-tools separately? How would I be able to do that?
I don't think so. It seems a lot of space to me.
Tried that but it didn't work either. Thanks though.
The undo history makes your file to become a MAMMOTH and can give problems to loading a tool.
See the image below
Just tried that with zbrush as administrator and changing the memory to full with Virtual memory to /c/ drive.
Same error.
I always try to limit my undo's to 100 then delete, if they go to high Zbrush will crash, but luckily the autoback up works it's been a life saver to say the least.
I always run zbrush as admin, I always create a new scene after the startup load and I can work on 1GB files with no problem, though I rather not wait till things get that bad.
Also don't save with the undo history, delete all of it before saving.
How to load separate subtools:
1. If you've saved out your bases or parts as either obj or .ztl you can load each one at a time but once you load up a file click one of the standard object at the save/load export panel so a cylinder object or the star anything other than your working files.
2. After you've loaded each up they should be ready to be appended to each other all you do is select one of the objects and locate the append option in the subtool panel and they will be loaded into your scene, do this for the remaining pieces but when doing this it will increase your saved file eventually with each subdivide on each tool/part, creating this problem your having now, most likely.
I only do this to render images.
Did anyone else get an error right beofre this happened that said something like "zBrush could not offline the online memory because (insert technical jargon)" Then it saved out two files, one, the fantastically usless .zzz file and another file that appears to have been saved properly yet I get the same error every one is getting when trying to open it.
Sidenote: As some were saying verticies occupying the same spacae can cause this error because it requires greater memory, so when doing extractions would it be best to remove the inner wall of the extractions? I feel like zBrush doesn't like to alsways play nice with shaped with holes in them.
Any tips on setting zBrush back up? This isn't the first time I lost a few hours of work. Or even a little mod so when you quick save it just creates alternate files?
Edit: I have solved it by updating Zbrush to the R5 version and trying to open again the same file. It gave me three different errors while loading the file but in the end I could recover the file.
I hope it helps.
After scouring the internet forums nothing worked. While troubleshooting this I did find reference to the file "ZBrushScratchDiskPath.txt". When I went to go look for it, I noticed I had dumped it in the trash from following other online instructions on how to completely uninstall zbrush. I had dumped it in the trash with the rest of the "ZBrushData" file folder. I retrieved the folder from the trash and placed it back in the Users/Shared folder, and suddenly the program was running smoothly again.
I figured I could at least show my solution, just in case this helps others out. I can't say if you mistakenly deleted your data folders like I did, or one of the files in there has become corrupted, but if it does not work for you directly, it may give you clue to further your investigation toward a solution that works for you.
I would like to note that the data folder did NOT reinstall itself when I uninstalled and reinstalled zBrush from scratch. All I had in the Users/shared folder that was related to the program was a folder called "Pixologic". That is NOT the data folder, "ZBrushData" is.
Good Luck!
The answer for me:
1 Open file: /Users/Shared/ZBrushData/ZBrushScratchDiskPath.TXT
2 Check the path to cache folder in ZBrushScratchDiskPath.TXT. Path must be correct. Folder must be available.
Hope it helps.
"FILE WRITE ERRORSorry, the disk space is critically low. Please clear more disk space (by emptying the trash, deleting files, etc.) and then click OK to resume. "
And I resolved as Nulltorque said.
Goto / Users / Shared and create a "ZBrushData" folder.Launch Zbrush app