Got inspired to do some 3D art after coming across my old polycount account a few days ago. Haven't touched 3d in years and I had fun relearning everything. Felt fitting to post the finished result on here since it was the source of my inspiration. How'd I do? Reference Image / Concept Art:
31/12/25 Its been awhile since any artpost because there is nothing worthy to show. From just a head in 2024 , 2025 has been a year of trying different pipeline and character design. Gotta polish those hair and face before getting back to costume again. Looking back , for some reason May to December 2025 the second half of…
I am a Final Year university student currently working on a concept art based project for one of my modules. The hypothetical game brief is a stealth-based action / FPS game set in a city based around themes of surveillance and controlling appearances. The protagonist is a spy operating in an environment where everyone is…
Actually, I read you can hog tie people and put them on rail road tracks. If you can tie up animals, then chances are you can tie up a bear (if they exist in game) and put it on a horse. Though think about how fun it'd be to chuck an angry, tied up bear into a bar. Damn.
for my module at uni I am required to make a transformer so I have decided to make Metal Gear Rex. this is my current progress some sketches to try and get a feel for the machine this is the quality I wish to get my Rex any critique or advice on techniques or process would be great as I have never modelled vehicles before…
The Beat-Em-Up Challenge has ended and submissions for final entries has closed. More after the jump. We'll re-open the thread on Monday 25th October, 2010 so you can vote on your favourite entry. Congrats to everyone who finished and submitted their entries and be sure to head over to the submissions thread to look at the…
Hi everybody! My main goal was to create depth and morning atmosphere, as well as to learn how to paint waves in perspective, so I'd be glad to hear what you think on the result. Any other critique and paintovers are very welcome, too! ^^
Hoo boy, Been a minute since I posted. Life gets in the way of that I guess. I'm back though and I'm in the process of warming up for the character contest for ArtStation! Earlier in the year I drew a concept of a modern wizard soldier and am going to use that to get prepared for the contest but also get over my very…
So, this is my first time really attempting a TF2 style, so all critiques and advice are welcome. Me and my friend are creating a custom Shadow Moses TF2 map and he needed a Metal Gear. Well......here she is! Still a WIP.
Hi, I am using a vrayDisplacementMod on a mesh and it seems to be tearing up my mesh on the seams. I tried turning on the "keep continuity" option in the vrayDisplacementMod but that didn't change anything. It will be a huge help if someone can assist me in solving this issue. Thanks! ~