I've painted a seamless texture for my house. I have walls, doors, window tiles, etc. If there's one tile that always goes next to a specific one it's easy. But that's rarely the case. If I have either a door or a wall that can go next to a wall, how do I texture it so that the texture is always seamless on either? Thanks…
Hello everyone, I tried to animate my texture with this tutorial : http://totallysweetredhoodie.blogspot.fr/2013/07/animated-facial-textures-in-maya-and_26.html I’m stuck in part6, I can’t recreate the actions made in maya to 3ds max. I manage to change the offset of my texture thanks to the
attribute holder but not to…
Is there any one who knows how to tile a FlipBook Texture in UDK? http://udn.epicgames.com/Three/FlipbookTextures.html I have a spritesheet with 64 tiles ( 8x8 ). Problem is that the tiles are tileable, but the Flipbook texture in the material editor will scale the image as if it was a regular texture. A scaling of say…
Hi! Looks like a regular color texture to me. The pixels at the borders repeating will prevent UV seams showing at low resolution (padding, mip mapping). A non square texture would propably help limit the unused space. My guess is the texture was created with Substance Painter, however one could create such a texture in an…
okay, i'm new still getting used to texturing my models and this is a far cry from finished. So I really need to get schooled on my metal textures because I want this for my portfolio and need it to look photo-real within reason. I'm having trouble mostly with the red-orangey color of my stock, magazine, and grips. It's a…
I just finished 2 personal projects, that I did to help me get to grips with hand drawn textures with lighting/shadow information drawn into the color map. Like you would find in mmos such as WoW. The renders of the sword are taken with just ambient light all lighting information you see have been drawn into the color map:…
Hi there everyone! I am currently working on a Games texturing project for University. I am creating a Diffuse texture for a character specifically for the Wii. Having searched high and low for the information I need, I have unfortunately been unable to find anything solid from a reliable source. I'm sorry if I missed…
Using overlapping UV islands is obviously a pretty common way to save on texture space, but you end up with... symmetrical texturing, which is obviously pretty boring. I figure a nice way to get some asymmetry would be to apply vertex painting to half of the model as needed, and then use the paint to blend in another…
Hi! im new in the maya 3d modeling. I have a tree model, with a tiled texture in the roots. I deleted the history, but when i sento to simplygon, the software bring me a non-tiled texture. What im doing bad? Thanks people! maya tiled texture, deleted the history... simplygon with a non tiled texture (in roots and the bush)
You can easily have 100 5k models and 100 2k texture sets. It will eat up a great amount of video memory, but most modern graphics cards should be able to handle this with ease. You wouldn't be able to make a full game like this, but I guess thats not the goal here. Once I worked on a project that had more than 100 8k…