Is there any one who knows how to tile a FlipBook Texture in UDK?
http://udn.epicgames.com/Three/FlipbookTextures.html
I have a spritesheet with 64 tiles ( 8x8 ). Problem is that the tiles are tileable, but the Flipbook texture in the material editor will scale the image as if it was a regular texture. A scaling of say 8.0x8.0 with the TexCoord will show the whole texture, and also pan it with 1/8 per frame. if I scale the mesh UV outside 1:1 the same thing will happen.
Is there any solution on this? I believe the old half life engine could do stuff like this, but in this high tech engine it seems fucking impossible.
Thanks in advance
// Casper
Replies
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Problem is that it will show up as the whole texture if I add higher value to the TexCoord node. Only solution I found is to subdividing a plane and overlay every new face to the 1:1 uv space. problem is that I first of all don't wan't extra geometry, and also that with a FluidSurface Actor i can't control the uv map to do this.
Sample how it looks, this is a 64 tiles "caustics" texture, where every tile can repeat itself in xy.
You see all I want is to get the first tile to repeat itself, as that one is changing when the flipbook animates it.
Add a TexCoord node to Lamonts exemple, and set it to 5.0,5.0 and you get what I mean.
http://dl.dropbox.com/u/448984/caustics_8x8_64tiles.jpg
http://dl.dropbox.com/u/448984/1_001.jpg
Huge thx to SolidSnake at #UDKC @irc.gamesurge.net
https://picasaweb.google.com/104267946000561947235/UDK?authkey=Gv1sRgCMaItpDU_Na5ggE#5623732271225853138