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HELP! -Tiling FlipBook textures?

Is there any one who knows how to tile a FlipBook Texture in UDK?
http://udn.epicgames.com/Three/FlipbookTextures.html

I have a spritesheet with 64 tiles ( 8x8 ). Problem is that the tiles are tileable, but the Flipbook texture in the material editor will scale the image as if it was a regular texture. A scaling of say 8.0x8.0 with the TexCoord will show the whole texture, and also pan it with 1/8 per frame. if I scale the mesh UV outside 1:1 the same thing will happen.

Is there any solution on this? I believe the old half life engine could do stuff like this, but in this high tech engine it seems fucking impossible.

Thanks in advance
// Casper

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