I've painted a seamless texture for my house. I have walls, doors, window tiles, etc.
If there's one tile that always goes next to a specific one it's easy. But that's rarely the case.
If I have either a door or a wall that can go next to a wall, how do I texture it so that the texture is always seamless on either?
Thanks
Edit: Using 3D-Coat for texturing. Doesn't need to be application specific, though.
Replies
For example
http://mtnphil.wordpress.com/2011/09/26/terrain-texture-atlas-construction/
However if you have access to custom shaders, you can alter the way the sampling is handled and avoid having to add those gutters. At the expense of more shader instructions.
http://wiki.polycount.com/wiki/Texture_atlas