So I've taken up making photos into pixel style art using beads. There's some really great examples out there. I'm having issues with getting the size I want the design to be. Maybe I'm just over thinking again. Here's the break down of what I've done.... I scaled down the image til I got the pixel look that still retained…
Hello, I would like to make a game model, but I do not really know how... 1) I have a high-poly human model from makehuman optimized to 7000 vertices. As I know this is too much for a game. How to convert it to less poly model? Or maybe I should make a low-poly model from scratch? 2) I'am using gmax, but it can export to…
You guys are the best! pior - Thanks very much for the idea and for taking the time! That's kinda what I had in mind when I mentioned geometry, more or less. I'd rather not pursue that method because it's a bit labor intensive if I want this effect to be on a character, let's say, which has complex geo that I don't want to…
Hello I have been trying to kitbash my own brushes with curves. I am trying to make imm curve brushes like wires cables belts etc. when i try to draw them on a curve, the scale of the brush is too small in comparison to the actual brush size. When i make the brush even bigger the stroke curve points are too far apart to…
Hallo actually the title is at lie, I dont want to make a hole video game, I just want to make a street or so, just to try it out. but I have some questions: 1) How tall is a building in a video game (like in GTA) 2) How many polys may a building be? 3) And the road, what the width and length in a video game? I hope some…
Hey, I am pretty new to all this 3D CG stuff but i can't make my clock any further. I am trying to close this close so it won't be open. Kinda hard to explain but i added a picture to it. Also it would be great if you could help me find any decent tutorials for beginners like me, i realy start liking to make 3D ''art''
The problem with that is that with a very simple object, adding in support loops should take you like 30 seconds. Which is honestly probably about the same amount of time it takes to set up a special shader and bake(which is only available in certain apps). IMO any time you have unique uvs for the entire object you should…
the site is terrible and hideously broken in my browser. Just install wordpress and run it as a blog, for the most effective way of showing work. (a la RobG and myself) IT may sound harsh but you're not a website designer so why try to be one? There are plenty of time saving alternatives that will make your site look…
I want to make a 3D still of an Overwatch character that me and my bro designed. How would you go about doing this? I've seen sculpts that went into low poly. I've also seen sculpts in Zbrush and just rendered there For my character I want him a pose of course then textured and he will have many subtools. What would be the…