I want to make a 3D still of an Overwatch character that me and my bro designed. How would you go about doing this? I've seen sculpts that went into low poly. I've also seen sculpts in Zbrush and just rendered there
For my character I want him a pose of course then textured and he will have many subtools. What would be the best way of doing this??
Pose him right Away like in a Michaelagelo scultpure then texture it render in right in Zbrush?
Sculpt in a T-pose or A-pose then pose after? then texture it and render?
When would i make it in low poly and how? Like would I pose it first in high poly? then make retopo in low?
There so many different ways I thought of doing it but what is the norm?? and what would be best for me?
If you guys could give feedback that would be great
Replies
Ah the pains of starting out. If you guys are serious here. Finish this and learn the basics before you tackle your "dream" project.
I can sculpt
I can texture
I UV'ed before
I just want to know how people usually do a 3D still
Like this http://www.zbrushcentral.com/showthread.php?198909-When-it-s-time-to-battled-it-out
did this guy have to retopo it? then render?
Those are usually composite shots. Render passes that are composted later as one image.