Hello again, So, I was needing to create a circular plane with a lot of vertices, with ideal spacing in between, but avoiding that "poke" in the center. Like having the spacing of a typical default plane, but for a cylinder top like so: Is there a simple way to quickly make such a thing? Thanks!
Maya seems to have developed a new annoying little quirk so that when I bake a diffuse texture from high to low with surface sampler (Maya 7), it ignores my settings for padding the UVs. Because of this, the mipmaps are showing some nasty seams on my models. Anyone know of a good plugin for CS2 that'll do the trick? I've…
Hello, I am at retopology at the moment. I checked out the Wiki on Polycount too already but i am getting mixed suggestions . Maybe there is not only one solution ... I was unhappy with how my feet turned out and decided id just model them as box modeling from a cube like…
Hi! Hm, interesting that you checked in Max but normals are flipped in the fbx. A simple way to check, would be to re-import the exported fbx and check that everything looks as intended. Since its normals define in what direction a face is looking, I would say flipping faces and flipping normals describes the same outcome.…
I don't think I'd call that a failure. As for the artifacts in your top right screenshot, that seems to be exacerbated by the fresnel effect/reflection and the fact that the backside of the top is visible behind that for even bigger contrast. We are probably looking roughly along the projection direction, here, which is…
In Maya I simply control click a loop or ring, then double click a subsequent segment on that loop or ring to partially unselect it. Is this possible to do in max? I know there is window crossing but a complex partial ring/loop deselection when that ring/loop is going around the object would be highly useful.
Hello, the title says it all, how to do it in photoshop... It seems easy but either im stupid or tired, but i cannot figure what commands/features/tools to use in photoshop to get this done quickly... Can someone suggest? Picture what do i mean:…
Have you tried adjusting your Radius on your Ambient Occlusion? You can also try intersecting your walls by pulling the mesh into the other mesh at the intersecting points. (not always great but it will create a shadow line that is not on the edge of the face which could correct the issues.) best of luck.