Maya seems to have developed a new annoying little quirk so that when I bake a diffuse texture from high to low with surface sampler (Maya 7), it ignores my settings for padding the UVs. Because of this, the mipmaps are showing some nasty seams on my models.
Anyone know of a good plugin for CS2 that'll do the trick? I've tried the usual duplicate layers and blur, but it's not quite doing the job. I've tried the plugin that comes with Xnormal, but it gives me very weird results...maybe I'm just not using it right though.
Replies
All you need to do is this: Create a mask and place it in your alpha channel, then select all chanels(RGBA) and run the plugin.
Contains the fixed dilation filter for Photoshop. Don't need an alpha channel like the previous version.. just a transparent background or alpha mask.
Some bugs were fixed too.
Alex
moar
http://wiki.polycount.com/EdgePadding