We are a group of creatives that aspires to craft experiences with compelling story and nuance. https://www.innervationbros.com/ We are looking for a highly talented 3D artist who not only considers themselves a generalist in the field, but has a passion for it. We have a very collaborative, humble and growth-centric…
I've used a tablet for years and I still draw better on pen and paper (I'm a freak in that I despise pencil) Anyway many many many many digital artists do their block out, and rough detail via traditional and then use digital to clean things up in the inking and colouring stage. If you do want to look into getting a tablet…
Some of the wiki stuff annoys me and I can't change it in edit mode. Simple layout and naming stuff, but it makes it frustrating to click through very fast. For example on the main wiki page if you click Environment you get: I feel this should read: It's pointless to say "category" at the beginning of each subject and…
While I dont agree to the extent that some of those gamers went to by harassing people at Bioware I feel they have every right to be upset and petition for a change to the ending if they saw it. Having been heavily invested in Mass Effect and having finished 3 I totally see and feel from where they, as the consumer, are…
world builder and env artist are same thing for us. If it has to do with the visual asthetics of the environment, env artist does it. Size of area plays no difference. Obviously if there is some sort of game play that requires env artist assist, designers give us metrics and we build around that. Then we work back and…
I have two objects in my scene, a line called curve1 and a circle called nurbsCircle1. I want to attach one end of curve1 line to the nurbsCircle1 shape. So that when I move the circle, one end of curve1 will always move with the circle, with the other side of curve1 always staying put. Something like this example I have…
Sorry to say, that while you have all of the basic elements, you don't have a proper understanding of how they fit together, or the proper proportions for things. Hopefully this will help. What you have, is essentially an M4A1 with an M203 Grenade Launcher. The lower handguard missing - GL attachment is fine. That is how…
Hi Everyone, I'm Adam, and I'm an environment artist at Ubisoft Reflections. Thought I'd start a sketchbook thread to get some feedback on my 2d work, which I consider to be my weak point - So I figure I'd tackle it head on and try and improve! I'll probably end up posting some 3d stuff here too... Comments and Crits…
What started as a simple Prop Collection put together in Unreal soon grew into a bigger project as i went down a rabbit hole and kept learning more. Wanting to integrate Buoyancy , Cloth Simulation , Runtime Virtual Texture etc. pushed me to learn new tools and methods. I had loads of fun working on this and helped me get…
Hi! I just started to learn UDK and after watching a looooooot of tutorial videos i started to build my own level. Well I crashed in to a wall pretty fast :( Problem: I try to build a fluorescent light (or spotlight, same problem with that) in the corner where ceiling and wall meets. I have a lowered middle part of the…