What started as a simple Prop Collection put together in Unreal soon grew into a bigger project as i went down a rabbit hole and kept learning more. Wanting to integrate Buoyancy , Cloth Simulation , Runtime Virtual Texture etc. pushed me to learn new tools and methods. I had loads of fun working on this and helped me get better at Environment Art.
I did not have an original concept in mind but started putting things together as i started working.
Entire Breakdown of the project can be found here in my portfolio :
https://www.artstation.com/artwork/PegQOr
I have used various Megascans Assets along with 2 Marketplace Assets which made it a lot more beautiful and easy to work.
Character : https://www.unrealengine.com/marketplace/en-US/product/paragon-gideon
Lantern : https://www.unrealengine.com/marketplace/en-US/product/scarecrow
Took me a whole lot of back and forth to achieve this and i absolutely love how the end result turned out and i hope you do too. Feedback is welcome. Cheers!
Props Concept:
https://www.deviantart.com/crs1009/art/Props-for-Tera-361031181
Music :
Up the Spirit Caverns Walls ft. Tom Boyd
By Garth Coker