I have two objects in my scene, a line called curve1
and a circle called nurbsCircle1
. I want to attach one end of curve1
line to the nurbsCircle1
shape.
So that when I move the circle, one end of curve1
will always move with the circle, with the other side of curve1
always staying put. Something like this example
I have asked this question in other places like HERE but I did not get any answers. The only place that I got an answer from was Reddit but it was entirely in code:
import maya.cmds as mc c = mc.circle()[0] l = mc.curve(d=1,p=[(-1,0,0), (0,0,5)], k= (0,1)) cls = mc.cluster(l +'.cv[0]',)[1] mc.select(c,cls) mc.pathAnimation()
The code works and I do understand it but I am just switching to Maya and I wanted to understand how to do this with the UI first, then through code. Interestingly enough, the person mentions there are "a hundred ways" to do this.
Could someone share with me one way on how to do this with the UI?
Replies
i believe a cluster deformer is kind of like selecting a component with soft selection enabled
this might also be of interest :
Maya 2020 | Rivet Command (youtube.com)