Hey everyone!! Okay sooooo I just downloaded Maya 2016 extension 2 and the mental Ray plug in. I turned it on autoload as Autodesk says but can't get it to work. This is my first time doing this. I open a new scene and drop a basic cube in there and try to use mental ray but get a black screen with this: "// Warning: line…
Heya! I'm having some trouble with an exported .mtl. The Guruware .obj exporter (3dsmax 2012) exports both the "Tr" and the "d" tag. The specification (link) says that they're both used for the same purpose, transparency. That they're both exported isn't so much the problem, the real problem is they don't contain the same…
Latest (02/06/13) Project is finished now so Thought I would share the final renders, Hey guys thought I would kick some stuff off with my Final Major Project that I be doing over the next few months. I was hoping to post some work as I go along for some crits and feedback. I am creating a rocky mountainous enviroment…
Hey Polycounter´s ! It´s a while ago that I have posted something in here :/ But now I´m back with a new project and I really need the awesomeness of you all ! So I found a awesome concept from David Harrington and I really want to realize it in 3D. I don´t want to create an exact copy of it, but I really love the design.…
Hey guys, a while ago I created this abandoned hospital scene in UDK and later forgot all about it. Now a year later a friend asked me for the source files so I thought why not share it with everyone. Download This is the scene I'm talking about: Here is the UDk package files. The map file obviously should go into the…
Here is my first attempt at doing some low poly modeling. My goal was to keep this model under 2,000 polys, but that will likey fail when I bring it into mudbox later to add details. I still need to make the hands feet, neck, and head. Took me approximately 3 hours in 3dsMax to do this. I also want to point out that I had…
Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958 This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing. I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.…
Story: The age of man has past... The world has grown tall and verdant in their absence. Cities have fallen toppled and overgrown by the forests and the seas. Few creatures remember a time when men walked in their midst. The Beast is one of the last. He gazes upon her face and remembers a far off time as the light of day…
I created a very to-the-point tutorial for setting up your first level with custom textures and models. I experienced EXTREME frustration trying to blend textures and little to no help on multiple forums (except polycount), so I created this tutorial so that hopefully no beginner will experience what I did. If you can't…
This looks great! You put so many hours of hard work into this, and it definitely shows. I love all the small details on it. I love the canopy on it. I think the model looks great, but the textures could definitely have been pushed a little bit more. For example; I like how on your post "06-30-2011 02:29 PM" has the…