Link to the project - https://www.artstation.com/artwork/GXJrkB?commentId=2737958
This is my diploma project. I performed all related tasks, from modeling to texturing, lighting, rendering, and compositing.
I was inspired to create the scene after beating "The Witcher 3" game and by Kuba Wichnowski liked my course project.
So for this scene, I've performed a standard industry pipeline (+explored photogrammetry workflow). I've used a few (4) master materials for the scene. Most assets baked in Substance Designer and packed in atlases\trims. Texel 512px\1m
note: Sculptures was ripped from the game and improved in Houdini, textures were upscaled and tweak in Substance Designer
And as usual: UE4 was modified with "Nvidia gameworks" to achieve better AO (VXAO) and dynamic GI (VXGI)
thanks, @olento from GitHub - https://github.com/0lento/UnrealEngine (you need registration on GitHub to see repo)
PBR validate link: https://digitalcolony3d.com/2019/07/02/pbr-validate-for-unreal-engine-4/
ScreamSchool 2019 GameGraphics