Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this the coloured one is as a texture, and the other one is as an alpha Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
Hi Guys, how are you? I'm very worried, I have to finish this lip sync but i'm struggling too much to get done, is very bad, and i'm lost in how to fix it. Can you guys help me please?? https://syncsketch.com/sketch/65463ac29ec5/#430062 Thank you very much! Have a nice day
Thank you for the info! I recreated what I could from your shader as a bit of a learning experience (which is beautiful, by the way!) and then "cleaned up" (a term I am using very loosely) my own shader and have finally arrive at something that I really like: I ultimately ended up setting up a fresnel as the opacity for a…
This looks pretty good at a glance. Interesting colours and shapes. However I think it starts to fall apart as you look closer. What's the reasoning behind the intensely low-res sky? That disparity in resolutions between the objects and the sky is VERY noticeable, surely you can have the sky at double the res? The UVs on…
Hi! Nice model overall :+1: Looking closer, I think mainly the shading/ surface-describtion could be improved, as currently everything looks a bit evenly matte. For example some higher glossiness and subsurface scattering on skin and teeth. Skin could have some more pronounced color zones. Hair would benefit from some…
Hi, I am not sure if this relates more to the technical side or artistic side of things or even both. But I am building out an avatar customization system in 3D. The current issue that I am having is when I swap certain cloths that touches the hair (for example when I swap out a hat for a hood that covers the hair), the…
Here is the progress I have so far on the Auto Cannon from Elite Dangerous, any critique or tips would be much appreciated. I am using 3DsMax for modeling and am going to use Substance Painter for textures. Concept: So far: Close up:
Ok, let's see: Elise has rim lighting so maybe darken her a bit or give her a bright outline at fitting places. The spiders can be pushed back a little. I think a soft color layer that fits the surroundings would do. Also maybe work on cast shadows for the spiders. They look like they're floating. Maybe also scale down or…
You can generate a curvature map from your normal map in XNormal or Substance Designer as well as Knald. You can also bake a curvature map in XNormal. The reason why you usually would want to have a curvature map is because it helps you create wear on the edges of your model and dust and dirt in the crevasses, so you…
Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why Node Kit coming in. Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend…