Im having a weird problem with zbrush, I save out a 16 bit displacement map in PS and when I try to open it in zbrush it looks like this
the coloured one is as a texture, and the other one is as an alpha
Anyone know how to fix this? I already turned max preload file size to the max, and im using 4r2.
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I tried that just now and it gave me the shitty 8 bit swirls when I tested it in zbrush I also tried saving as a psd, jpeg, png, and tiff, still get the same result, either the weird pixelated version or the 8 bit swirled version
No im trying to import a displacement map to mask and offset as a base to sculpt out some cliffs/rocks/general rock/stone walls. So far the only fix is to import 8 bit maps and smooth out the weird swirls that happen.
The alpha and texture are the same just a displacement map from ndo2, the only difference is one i apply it as a drag rec alpha and the other i apply as a texture, anyway i decided to just use 8 bit maps and smooth out the stepping with hpolish, worked out alright.