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[Blender] Node Kit - Add-on to manager nodes tree

rkt
rkt
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rkt polycounter lvl 2

Did you ever want to share your nodes across all blender files, and feel it is messy to do this in a right way, here is why  Node Kit coming in.

Node Kit is a convenient way to manage your nodes in Blender. You can easily save your nodes in a global preset, and then restore it to any object later on even in another blend file opening. You can also export all of your presets into a file and then import this file to another blender running in your other computers. Node Kit will save you a lot of time managing nodes.






This add-on is available on Gumroad and Blender Market:

Features:

  • Save current nodes into a global preset which can be used in any other opening blend file
  • Restore any saved global preset into objects
  • Export presets into a file
  • Import preset from exported file
  • Remove preset
  • Rename preset
  • Organize presets in folders
  • Save selected nodes
  • Support animation nodes
  • Support Geometry Nodes



Changelog:

Version 1.3.14:

  • Fixed error on starup for Blender 3.0.0 Beta


Version 1.3.13:

  • Add an option to not save images in nodes
  • Add ability to load shader nodes for FONT(a.k.a. Text) object
  • Add ability to save nodes in custom path


Version 1.3.12:

  • Fixed error due to not handle NodeSocketFloatDistance socket type


Version 1.3.11:

  • Remove node_kit_default_json after successfully migration
  • Make sorting work well agian after the new update


Version 1.3.10:

  • Fixed presets conflict by not using presets_list.json in folder


Version 1.3.9:

  • Sync preference presets whit NodeKit_Library at start up
  • Fix error for loading texture image colorspace attributeas which is not defined


Version 1.3.8:

  • Fixed world shader nodes can not be loaded due to selected object type

Version 1.3.7:

  • Fixed not be able to load preset for Metaball


Version 1.3.6:

  • Fixed not be able to save nodes/node group in another node group

Version 1.3.5:

  • Save mute attribute for all nodes

Version 1.3.4:

  • Load preset in correct level of node tree including any levels of node groups


Version 1.3.3:

  •  Fixed socket types are not the same between old version and 3.0 blenders which cause errors
  •  Fixed move preset bug
  •  Make Node Kit compatible with Pie Menu Editor


Version 1.3.2:

  • Fixed early blender (2.83 to 2.90) NodeSocketInterface*** type not defined error
  • Save/load texture images for texture node
  • Fixed key error: 'image_filename'
  • Texture will always loaded even if there is image with the same name in blend file
  • Fixed error while loading old texture nodes
  • Loaded nodes can move with mouse, left click to end moving
  • Add a button to load preset into node group


Version 1.3.1:

  • Add ability to load preset into node group
  • Fixed error while there is no folders or no preset in a folder
  • Fixed remove folder not actually remove folder
  • Fixed rename Folder not actually rename folder


Version 1.3.0:

  • Use NodeKit_Library folder in home directory to organize presets instead of node_kit_default_json

  • Add ability to add/remove preview image for selected preset




Version 1.2.4:
  • Fixed node groups's input socket hide value not saving and loading correctly

Version 1.2.3:
  • Fixed error while importing some types for Blender version before 2.93

Version 1.2.2:
  • Fixed error while loading old presets which did not save default value of inputs for node group

Version 1.2.1:

  • Fixed node groups's default value of inputs not saved


Version 1.2.0:

  • Support Geometry Nodes


Version 1.1.15:

  • Fixed KeyError: 'hide' while loading old presets whit the latest version of Node Kit


Version 1.1.14:

  • Fixed input sockets not hidden for nodes if hidden is true

Version 1.1.13:

  • Fixed socket names reset to default for group output nodes
  • Fixed switch node label resets to default on preset load
  • Fixed import animation node error
  • Fixed: Node object don’t have int attribute for legacy nodes
  • Fixed: Node position not correct while it’s in a frame
  • Fixed int, string, group attribute not in Node error


Version 1.1.12:

  • Fixed Switch Node input sockets not connected error for Animation Node


Version 1.1.11:

  • Show warning before clear and load preset


Version 1.1.10:

  • Fixed: Loop subprograms don't load properly if there are any iterator in inputs 
  • Fixed: Load selected invoke subprogram nodes not link subprograms properly
  • Fixed: Nested subprogram nodes not load it properly
  • Fixed: Update preset error
  • Fixed: Nodes unparented from frame while loading presets in Animation Node
  • Fixed: Nodes unparented from frame while loading presets in shader nodes

Version 1.1.9:

  • Fix: Some sockets types not handle correctly for Animation Node

Version 1.1.8:

  • Fix: Identifier exists twice error for Animation Node 
  • Fix: Invoke subprogram node links broken and subprogram not set correctly for Animation Node

Version 1.1.7:

  • Fix: A error while loading presets in animation nodes editor

Version 1.1.6:

  • Load nodes preset at the location of view center in node editor

Version 1.1.5:

  • Fix: color space name not saved for image texture node after restart Blender

Version 1.1.4:

  • Fix: Function name may complict with other addons

Version 1.1.3:

  • Add on preference option to rename add-on tab name in N panel

Version 1.1.2:

  • Fix: error while setting outputs sockets default value

Version 1.1.1:

  • Fix: A edge case not to load curve points correctly while saved curve points is less than the default points in some curves

Version 1.1.0:

  • Fix: Sockets connections broken while there are same socket names in input/output sockets of the same node
  • Update CurveMapping after setting its value
  • Fix: Curve points not correct for RGB Curves node and Hue Correct node
  • Correctly handle extend attribute for RGB Curves for 2.82

Version 1.0.9:

  • Fix: A error while export from blender 2.8 and import to blender 2.81 and 2.82

Version 1.0.8:

  • Keep presets after reinstall/re-enable Node Kit

Version 1.0.7:

  • Redraw Panel after importing presets
  • Remove deleted preset from 10 last used presets and 10 most used presets

Version 1.0.6:

  • Align buttons for import/export
  • Make import/export buttons text shorter

Version 1.0.5:

  • Align buttons

Version 1.0.4:

  • Fix: RGB Curve info not stored
  • Remove the word Preset from buttons

Version 1.0.3:

  • Fix: Name error while loading presets

Version 1.0.2:

  • Fix: Name Error while loading presets
  • Add 3 types of import : `Import & Append`, `Import & Replace` and `Clear & Import`
  • Also export and import 10 last presets

Version 1.0.1:

  • UI optimization: Change all Restore words to Load words
  • UI optimization: Add a proper icon to long text buttons for better distinguishing
  • Fix: Error while moving preset and if no preset is selected
  • Move all folder management buttons into a popup menu
  • Fix: No presets selected error for Clear Nodes And Load Preset and Load Selected Preset
  • Show 10 last used presets
  • Show 10 most used presets

Version 1.0.0:

  • Supports animation nodes

Version 0.1.9:

  • Be able to save only selected nodes

Version 0.1.8:

  • Fix: Restore preset error for lamp

Version 0.1.7:

  • Now Correctly handle Color Ramp node with it’s attributes
  • Node Kit works for lamps as well as meshes

Version 0.1.6:

  • Fix: Compositor Output File node's input error

Version 0.1.5:

  • Confirmed before remove folder, update preset, and remove preset
  • Be able to reorder presets

Version 0.1.4:

  • Add a button to update selected preset
  • Manage presets with folders structures
  • New export and import for new structure of presets

Version 0.1.3:

  • Restore preset to the correct node editor while using multi node editor
  • Add two kinds of restore button, one for clear and restore, one for append preset
  • Handle image path does not exist exception
  • Trace min value and max value of inputs
  • Fix: Script node inputs error
  • Fix: Value node default value reset to 0.5

Version 0.1.2:

  • Fix: Image attributes name error

Version 0.1.1:

  • Restore and render images in nodes

Version 0.1.0:

  • Don’t clear nodes and links while restore presets
  • Some minor bug fixes

Version 0.0.9:

  • Support compositor node group
  • Minor bugs fixes

Version 0.0.8:

  • Save and restore minimized nodes
  • Save and restore label and color of nodes
  • Support Frame Node
  • Fixed: Export and import minor bugs

Version 0.0.7:

  • Support shader node group

Version 0.0.6:

  • Support world shader nodes

Version 0.0.5:

  • Fixed: All reroute nodes stick together

Version 0.0.4:

  • Fixed: A type error while restore presets

Version 0.0.3:

  • Don’t check active object for Compositor Editor while restore presets

Version 0.0.2:

  • Support both Compositor nodes and Shader nodes

Version 0.0.1:

  • Initial release


Development Plan:

  • ✓ Support Geometry Nodes  (Done)
  • ✓ Support Compositor Node  (Done)
  • ✓ Support Shader Node Group (Done)
  • ✓ Support Compositor Node Group (Done)
  • ✓ Support world shader nodes (Done)
  • ✓ Support Animation Nodes (Done)
  • ✓ Save selected nodes/node groups as preset (Done)
  • ✓ Be able to organize presets in folders (Done)
  • ✓ Keep nodes in the scene while restore presets  (Done)
  • Support more node types reported by users
    • This will be a long term development path
    • Please report your nodes type which are not supported yet, I will make them work as soon as possible if it’s doable
  • And more features

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