I have been working on my roof, and I am considering two approaches to achieve results similar to No Rest for the Wicked. Since the game uses a top-down view, their roof tiles are quite flat because they don’t require much depth. However, this wouldn’t work in my environment, as I want it to work well from multiple angles.…
Hello! I been wondering if there is a tool or such in Blender to allow me to merge 2 edge loops at the last selected edge loop, I DO NOT MEAN bridge edge loops, I am talking about merging. I would be very thankful if you know a way or can offer some tips/tricks on doing this. I need to merge loop A to loop B vertices,…
I’ve been trying to set up this rigged character in Blender with the help of the Rigify addon (plus Rigify to Unity), and it basically has all the bones we want in it so far, but after importing it into Unity, there seems to be an issue with it figuring out how to put the rig together, apparently caused by a mixup between…
Hi everyone, Animator Needed:My name is Billy and i'm the Art Director for Kwest Studios. We are working on a spatial AR fitness concept, which includes a digital coach, and we're looking for some animation help! Skills we're looking for: - Experience with realistic humans (look + motion/realistic animation) - Mocap…
i couldn't find any Tutorial on how to model pattern on surfaces, so i had to figure it out. i guess @renderhjs intention with this function in textools was something like this, so thank you mate ;) for this you will need blender with the textools addon, i haven't tried it in max, since i don't have a license for it…
Hi this is my first time on Polycount :) So i'm making a Tiddles set piece by piece. I made my first item the other week here and found it relevantly easy since i've used Blender before a few times before but i only had to join to one bone for that. Now that i'm making a Tidehunter offhand that has 5 joints total for a…
Hi folks! I am looking for somebody to help me create many (probably hundreds) of renders. I have a collection of many STL miniature files my company has created, and an existing Blender scene and material setup for the render. The job consists of importing and resizing the STL files to fit in the scene, assign the…
Hey, polycounters ! This tutorial is about HardSurface Modeling in Blender 2.8. I'll explain to you my process and the tools I use showing the entire modeling of the Sci-Fi Gun almost 2 hours of work. I also share some free plugin and tricks for making a hole, smooth transition... This tutorial is recommended for a…
I know you asked for non-Autodesk specifically due to price, but have you seen Maya LT? $20 a month. If you can afford Zbrush, Substance Painter etc then $20 cannot really be the issue? There is Modo, but even its cheapest version on Steam if close to Maya LT and I believe is limited by polycount or DOTA only...cannot…
Hi all, Got a weird problem that I can't figure out. I've posted some screens below. I'm working on a guitar body, just some standard poly modeling. Truly should be straight forward. The first screenshot shows the topology in edit mode. The next screenshot shows in object mode, you can see that there are vertices that are…