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*Would appreciate help* - Blender - Assinging a model to multiple bones

Vyebrows
polycounter lvl 3
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Vyebrows polycounter lvl 3
Hi
this is my first time on Polycount :)
So i'm making a Tiddles set piece by piece. I made my first item the other week here and found it relevantly easy since i've used Blender before a few times before but i only had to join to one bone for that. Now that i'm making a Tidehunter offhand that has 5 joints total for a single model i'm in a bit of strife, it remains rigid no matter what i try, i am mainly using the method described here

The idea is this, The pet plank Tiddles is dragging 5Hq6G5c.png

Any feedback would be appreciated. I suspect that physics objects like this and cloth items may need code on Valves end perhaps?
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