Hi
this is my first time on Polycount

So i'm making a Tiddles set piece by piece. I made my first item the other week
here and found it relevantly easy since i've used Blender before a few times before but i only had to join to one bone for that. Now that i'm making a Tidehunter offhand that has 5 joints total for a single model i'm in a bit of strife, it remains rigid no matter what i try, i am mainly using the method described
here
The idea is this, The pet plank Tiddles is dragging

Any feedback would be appreciated. I suspect that physics objects like this and cloth items may need code on Valves end perhaps?