Hi there, long story short I've built a trim sheet, and I'll direct your attention specifically to the brick strip and the ornate wood strip below that. These are the most noticeable strips where the problem explained below occurs, although the problem actually does appear to be happening all over the entire trim sheet.…
Hey guys, I'm wondering is it possible to merge all paint/retopo objects in 3d coat? as when I import into substance , each layer has it's own material which isn't really optimal for putting it into a game engine, as when it exports I have a normal, roughness etc etc for each layer. Any help would be appreciated!
Hey guys. I'm just getting into sculpting in zbrush and making high poly models and am having issues with getting a proper normal map exported. This is the model that I have in maya and it already has its uvs mapped. after bringing it into zbrush and sculpting on it, I am left with this normal map. and you can see the…
Hi Guys. Forgive me for i have searched but not found. I have finished a project in Maya (which i'm new to) due to the rig being mayan and decided it would be faster to do that. Now i'm coming to rendering and short of time, I don't have time to learn how to light in Maya. I was going to try and render back in Max using…
Hello Guys! As part of my new project I decided to create an idle pose for my character. I know the basics (no deformers, no dynamics, everithing well baked etc) and probably because of that my animation is working. My problem comes because my geometry doesn't behave as it should. The body looks bigger and the clothes…
I am trying to import an .fbx file created in Maya 2018 into Zbrush4R7 but get an error code: -1. Can't find any information about this particular error code online. I tried exporting the same model as a Maya ascii, binary, and OBJ format, but Zbrush can't seem to find the files. I click IMPORT in the tool menu, navigate…
Hello, I am having issues with the model I exported from zbrush. So here you can see, there are two faces on some of the parts of the models. This means when I move an edge, a face is behind it. There is not a face behind everything. In wireframe mode the 'double' wire frame is a dark blue. You can see this issue even in…
Hello dear community First I grabdoc the heightmap and then exported it and put it into marmoset but it does not show properly and the edges are lower than the whole surface. Here is in ZBrush, As you see the edges are fine and equal with the whole surface: And here is the final result in marmoset toolbag, as you see the…
The only reason I post this is it was working fine before. I block out my level in UDK then convert to static mesh and export as obj. I don't understand why it stopped working. I get this error. No source data available for some objects. See the log for details. Any help would be great. Thank you.
Please? I don't care about your position on my garg obsession so Teh Mesh is at the near deep end of this thread http://boards.polycount.net/showflat.php?Cat=0&Number=14229&an=0&page=7 He's a garg so what You could give him some tail animation and wing animation and maybe an extra torso idle anim and changed taunt (though…