I am trying to import an .fbx file created in Maya 2018 into Zbrush4R7 but get an error code: -1.
Can't find any information about this particular error code online.
I tried exporting the same model as a Maya ascii, binary, and OBJ format, but Zbrush can't seem to find the files. I click IMPORT in the tool menu, navigate to the directory containing my model, but it's not there -- as if Zbrush has some issue seeing things created by Maya 2018?
I have read that there is issues between Arnold and Zbrush, but everything I read only related to the GoZ plugin, which I am not using.
Any experience that might help?
For now I am going to try out Maya 2015 as I've read that that was the last version which supported GoZ, but I really hate to jump through so many different programs. I like the features of 2018 and would like to keep using that as my primary 3d app. Any help is really appreciated.
Replies
I figured out how to connect GoZ to Maya 2018. After some messing around, I got Zbrush to successfully export to Maya, but not the other way around. I use the GoZ shelf with my mesh selected in Maya, don't get any errors or anything, but nothing changes in Zbrush.
I got things working between Maya 2015 abd Zbrush4R7. For posterity, here is what I did:
Brought maya scene file from 2018 into 2015. Saved it in 2015 as a new Binary file. Tried to use GoZ, got multiple error messages, tried to export as fbx, got error messages, finally when I tried to import as an fbx in Zbrush it magically worked.
Who knows. Just keep pushing buttons.