Hi , I'm working on a likeness of a character from Dishonored. I wanted to know how it looks on its own and what I can change to make it look more believable thanks :)
Heyyy Been working on this military style heavy duty hiking bag based on this cool concept I came across by Jakub Javora (https://www.artstation.com/artist/javoraj). Close to done with the HP, figured I'd get it out there before I start on the LP. A lot of the weathered/used detail will be done in Substance, though I still…
Im trying to figure out the best way to create a rig which i can smooth bind to a model, but will alow me to scale The vertices associated with each joint independantly of the hierarchy. What id like is to ave a similar method of control that clusters would give me, but with smooth bound joints since this needs to be…
Hey everyone, I started to rewatch Dragon Ball, and thought the vehicle designs were pretty sick, so I decided to try to recreate the bike that Bulma uses in the beginning. I'm currently in the middle of modelling the highpoly. Not so sure if all the pieces are working together. I would really appreciate your critiques and…
Hi everyone, I'm working on a Harry Potter themed piece, and I'm trying to nail down Daniel Radcliffe's likeness. Critiques and suggestions on the sculpt are highly appreciated.
hey guys this is a personal project for studying likeness.. female faces are very challenging .. so any feed back would be appreciated .. thanks here is my main ref : and here is where i got so far :
Hey there, first post here! I started sculpting Jake Gyllenhaal yesterday and here's where I'm at. It's my first likeness study and it's (really) far from being perfect but I'm starting to see him in the sculpt. It's almost 4AM so I don't see what's good and what's not anymore, I'll get back to it after getting some sleep.…