Hey guys quick question, I'm working on a enviro in UE4 and am still getting the grasp of PBR textures. I still use the original technique of diffuse spec and normal and am getting into the albedo, roughness maps. Is it okay if my environment has a little bit of both types of textures? Some props that use the original…
Welcome to the voting thread for our next bi-monthly environment art challenge for September and October 2021! The challenge is a way for real-time 3D artists to test their skills and create a piece of work based on concepts provided. It's open to those of all skill levels and we do our best to provide meaningful feedback…
Hey everyone! I've been practicing 3D modelling and texturing these past couple weeks more intensively and I've given myself the task of creating a bedroom environment in Unreal Engine together with Maya and Substance Painter. I want to get better at 3D environmental modelling as it is what I want to do as an career. Right…
Hey folks. I've been thinking for a while now about how I can learn and grow as an environment artist, specifically about listening to what others say about my work and how that influences the direction I take. I would like to, if people are interested work with members on this forum in an artistic social experiment to…
Hello Polycount! I finally had the opportunity to put together two full environments this year at University, something that I've never really done! This is the second of the two that I created. For this module we had to create a small Environment in UDK Mobile with a tri-limit of 100,000 and average texture size of…
Welcome to the voting thread for our next bi-monthly environment art challenge for July and August 2021! I want to start out by thanking @alytlebird for hosting the challenge for the past year and a half! Watching the wonderful work come out of each challenge has been a great motivator and participating has definitely…
Hey guys, I have setup this portfolio a few weeks ago. At that time I was very short on time and needed to set it up quickly. In result it lacks of some structure and organisation. I'll now rearrange the blog and want to get some hints how to make the best out of it. Although I'm aiming for environment art there are…
Hi all, the team I am working with is looking for an experienced environment artists with the following skillsets: Lead Environment Artist * Generate detailed 3d world terrain including base elevation data and associated maps - erosion/flow etc. * Create varying biomes for the terrain and supporting 3d assets including…
s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets. Qualifications: Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must) Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly…
Hello everyone Quick question. I am using Vray next for maya and I am trying to add environment fog to a specific light only.During previous versions, if I remember correctly, the method was that you moved the light you wanted to be affected inside the environment fog and you changed the environment fog light mode to…