s a 3D Game Environment Artist you will work on modeling, texturing and lighting level environments and assets.
Qualifications:
Extensive knowledge of 3D Studio Max, Maya or XSI (basic knowledge of 3D Studio Max is a must)
Highly proficient in modeling 3D environments and objects, using both hi-poly and low-poly techniques
Good knowledge about lightning techniques (vertex colour and lightmap are a must)
Able to animate basic objects in a 3D environment (trees, moving objects etc.)
Able to work respecting strict technical and artistic limitations and instructions
Good artistic sensibilities
The ability to produce textures of high artistic quality is an important plus
General knowledge about 3D rendering engines and adjacent technologies (shaders, scripts) is an important plus
Experience in creating games and knowledge about the gaming art and history are very appreciated
Responsibilities:
The ideal candidate is able to create the whole artistic part of a game level, models terrain geometry, level objects and props at the top quality required by the next-gen consoles market (Apple iPhone, Playstation 3 Nintendo Wii, XBOX 360). He creates textures, sets up lighting, optimizes the geometry of the level, uses in-house tools to export and check the level in-game.
Benefits:
Increase your knowledge by working in an experienced and professional environment;
Supportive working climate, a young and dynamic team with a free communication style and also the possibility to make outstanding performances fairly rewarded;
Motivating salary and a merit based pay system;
Lunch tickets;
Medical insurance package, in partnership with Regina Maria Clinic;
Working premises including:
- Cafeteria with hot food open during working hours;
- Gym facilities and swimming pool, free for employees, massage being an option;
- Relaxation area with ping pong tables, darts, foosball.
If interested, send your inquiries, CV and portfolio to
adina.bufnea@gameloft.com (online portfolios also accepted)
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