Hi all! I wanted to take a crack at submitting an animated courier to Dota2. It was a fair chunk of work, but I'm happy with what I accomplished in the 3000 tri / 52 bone limit. If you have any comments or suggestions I would be interested to hear them. If you like what you see I would really appreciate a thumbs up rate on…
Based off of this concept: So, this is my first ever asset to use Sub-D: Here is the Low-Poly and wires (kinda dim on the left), with base colors blocked out: I don't really know what colors to use (this will be my first textured piece), i don't know if these fit very well. Tommorrow I have a ton of tutorials lined up to…
Howdy folks! Carbine is looking for artists and programmers, etc to work on the newly announced MMO called wildstar. http://www.wildstar-online.com/en/ !!!! some art positions available are environment modeler, 3d artist (includes hand painting textures), and lead concept artist :D come join Spug, homes44, an I on this…
Pistols are 1024x1024 s/d/n, rifles and everything else are 2048x2048. I think there is around 15-20 total guns in the game, these are just a few. =D Maybe if Dfacto wasn't such a vapid cunt, he could post some of the weapons he did, and some of the concepts as well. Also there is a few more weapons that were a colab…
lumpy like the the kind of lumps you get in sub-d for bad topolgy, for exmaple: i define the loop like this: sub-d looks wavy in that area cause the topology is bad:
Hi guys, the title says it all really. I need to create a hole in this sub-d model of a bike frame I'm currently working on. Im having a little trouble getting my head around how to go about doing it. There are a lot of important edge loops which intersect the hole and obviously make it mis-shaped in some areas where the…
Hi guys. I'm Bao, from Viet Nam. This is the first item i made for DotA 2 after one year studying 3D modeling. I'm a beginner so it might not be perfect nor good, but i definitely will try to do better for the next project. I made this armor for Dragon Knight with Asian influence. I hope you guys will like it. :D Workshop:…
Howdy! It´s been quite a long time since my last post here on polycount. Well, I´ve been trying to earn some skills in ZBrush lately, so I´d like to dedicate this thread to my sculptings. Here´s my latest stuff: This one´s still WIP and I´m going to come back to this eventually: Head for my samurai sculpture (the ears need…
Hello fellow polycounters :D . I am participating in a contest, a creature design one. I am about to finish it. The contest ends friday 20 of februrary and I need fresh eyes, comments and critics from you guys to help me push it further :) . Thanks! Here it is:
Just wanted to start a thread showing what I am up to. This project is to turn myself into a realistic game character by the end of seven weeks, when Adam Skutt's class is finished. So far this is what I have after 3 days. Day 1 - Head blockout Day 1 - Body blockout (just enough forms to go into marvelous tomorrow) Day 2 -…