Hi,I cannot seem to figure out how to evenly space vertices along an edge without deformation. When i use the "space" function with Loop Tools I get unexpected results, the mesh is deformed and is unable to keep its direction. In Blender this action is very straightforward, when you select an edge and use the space…
miauu's Live Measure Pro is updated to version 3.5. Changelog: NEW: + The closest/farthest from object's center vertices and two most distance vertices will be displayed in the viewport. NEW: + Added a Sidebar with buttons for faster access of measurements. The sidebar can be toggled via the Settings panel.…
hello, just wondering if theres some way to append vertices in 3ds max without messing up the current order of vertices? e.g all the vertices should have their current IDs, so if i select vertex 1, it should be the one at the front, and not all of a sudden the one at the back.
Blender basics, show how to use Bevel for vertices, edges, and for cube. I hope this helps. #blender #b3d #cgian Watch here, https://youtu.be/1aFuML9nmYQ
Hello, in blender there's a function that if you have a bunch of vertices selected and then click "to sphere" the vertices arrange themselves going round like a circle. Is there a similar function in 3ds max? Thx for help!
In a low-poly game model, is it ever okay to NOT connect vertices and instead just have a poly-face stick into a mesh? Example: An arm connects to the shoulder of a character. You connect the shoulder vertices to the top of the arm vertices. Could it be appropriate to just have the arm stick into the body and not actually…
Is possible to symetrize a mesh usint the same vertices on the model ? Explaining what I want to do is lik ethat ... I have messed the vertices of my model and is no more symetrical , the vertices for both sides of the x y z axes are the same but are moved , repositioned rotated etc .. is it possible to choose one good…