Hey Polycount, We're excited to announce that we've made another leap forward that will help artists everywhere show off their work and discover others. Thanks to our WebVR integration it's now possible to explore every one of the close-to-a-million scenes uploaded by you, our community in VR on mobile (Cardboard, GearVR)…
Thanks. Yes, this is ingame mesh. Total polycount of this cockpit is 409.000 tris. This is VR-ready model. Player can move camera very close to geometry, so it should be like this.
Full-time opportunity for a talented 3D Modeler to work in the VR industry with a company who is realizing the true promise of VR: https://app.jobvite.com/j?cj=oLf73fwU&s=polycount
Hello all, I've been working on Engine for end goal VR. I feel that I might have kept the cylinders to low poly. As Its also one main props. I also want to do some closeups shot of the prop. 16, 24,32 sides and 32 with quad remeshed versiom. What for subdivision should I consider? I also read that bevel/chamfer edges is…
Here is a more updated polycount for the character. I didn't really want to go lower than this, as the character was made for VR, and the low polycount becomes really noticeable I feel. I'm sure it could be optimized more-so, and the topology better suited, but I think this is near my best with my current skill level and…
I created this thing and I really want to help spread the word to the 3D modeling community because I personally feel like its a game changer. What is the best way to do that? I've been on here (mostly lurking) for years and some of you may be familiar with my software in the past (the iPad version). Edit: showing the…
Hi Everyone! I'm starter on VR projects in unreal 4 and I want to begin learning how to do it . I have knowledges about Unreal in general. I worked in some productions but I was 3D artist. I 'd like know what parameters are necessary to optimize a VR project. I need your support polycounters. Hope you can support me! Huge…
guys I've made a low poly bike for a VR project, but I'd like to know something, the polycount of the bike is 2,573 polygons, is that good or too high for a single bike? thanks in advance