The easiest way will be to disable the "normal" button under Active Maps, for that layer. Also not sure what graphics card you're using, which is supremely important for Marmoset's performance, but 8gb ram is very little for modern intensive programs like marmoset.
Ive been using marmoset while texturing (refresh textures and view with updates from photoshop) the model look fantastic in marmoset. i finished my models textures, got it in UDK, materials all setup and it looks like garbage compared to marmoset. I have the lod settings for the textures in unreal set to renderTarget, so…
Hi, I'm trying to export my object to marmoset viewer and got a problem. When I render image, it looks exactly the same as I set in marmoset but looks so different in marmoset viewer export. The texure becomes too glossy than the original. This first image is render image and second one is marmoset viewer export. These are…
Greetings everyone. I am in pre-production for a personal film project and considering using Marmoset for rendering some of my scenes. It seems to me that Marmoset is one of the best looking real-time renderers I have seen and I want to take advantage of the many digital human assets that come render-ready for it. On the…
Hi everyone, I'm have a problem concerning my Albedo in the Marmoset Viewer. Basically, some parts of my Base Color appears to be black in Marmoset Viewer. I tried many export options from Substance Painter. I even tried 8 bits versus 16 bits maps, checked if my model's normal are in the right direction, etc. If you guy…
Like alot say's in there first comment: Im new to marmoset :) my first and most common question: Is there a way to transfer your materials from one project to another? can you save them as one kind of preset? Is archviz and high polygon count a option if I just need to render / capture with marmoset? For me it seems to do…
I was wondering if marmoset could be used for architectural visualization animations like udk.I understand it is being used mostly for still image renders. I really don't want to go through the pains of learning a game engine like udk.A realtime renderer like marmoset seems more appropriate.
I enjoy using Yeti over Xgen as a newbie in 3D grooming, but I don't know if hair created in Yeti can be imported into Marmoset like how Xgen hair can be converted to polygons. Or at the very least, can we use Yeti to make hair cards?