I spent the whole afternoon trying various solutions, including -object space map baked in xnormals from FBX with TB checked, converted in Handplane to TS -object space map baked in xnormals from FBX without TB checked, converted in Handplane to TS -object space map baked in Maya, converted in Handplane to TS using both…
i dont know how they would go about blocking exe's, and generally i think that may be kind of bad because some of us use programs like marmoset and xnormal that the school doesnt have. they implemented a proxy server about a year ago and thats kept people from doing things like patching certain games, starcraft 2 for…
Nice job dude. Probably the best way to show it off for a game portfolio would be in Marmoset which you've already done, just bump up the lighting. I kinda feel like the model isn't hitting hard enough, it kinda feels dull. To be fair, thats how the original reference looks too, but that doesn't mean you can't improve on…
You said that you want to focus on low poly stuff, so being aware of the polycount and staying in budget is a good thing to keep an eye on, but don't let it rule you. Reducing polies for optimisation is a common task during game development so it is good to know how to do it and getting used to doing it is useful. Its also…
Just to let people know, we are now releasing the character art test publically. These positions are still available so should you wish to apply then please see the first post. Just a reminder: we are unable to offer international visas for this position. RuneScape Character Art Test Deliverables for the art test Dagger…
Hey, thanks for your replies! dansher - The grip has been an issue. I went back and forth on it's size. I think I'm going to leave it be for the time being but perhaps do some slight scale tweaking once I have it baked out to my low poly model. The sight has also been something of a buggaboo during this build. I enjoy the…
@goldfarb : thanks ! I appreciate the offer for help. At the end of the day, the point I am trying to make here though is that SideFX shouldn't wait for potential users to come to them - they need to be proactive about showcasing and supporting their products. And there is no need to be as big as Autodesk to do that (as a…
Hey bud, good job getting the mesh in Unity. That shows you understand importing and working within scale. However there are a couple things going on that tell me you might be pretty new to 3D art (not meant to be an insult, I just recognize mistakes I've made and hurdles that used to challenge me). I see that you're in…
there is some weird stuff going on with those meshes. post wires please. it seems like You're not using (or using incorrectly) meshsmoothing in those HighPoly models. Go and look up subdivision modelling on that subject. regarding those ingame models: ] the roof. first of all dont save up so much on those polys. model the…
I can understand you would not like people tearing your work apart after spending alot of time to getting it look nice but even if you don't go back and fix peoples critiques you can still learn from what people think for future projects. I'll dot point what I do or don't like, feel free to take or leave what you will. -…