Is there a way to get alpha blend transparency in Marmoset 4 that is similar to how Maya or Substance Painter does it? I know Marmoset has the cutout and dither options but these aren't ideal. Cutout doesn't work because I'm trying to make a translucent fin, and the dither option looks very ugly when moving the model in…
Hello, i started working on SD, when i bring the textures in marmoset and apply them on a mesh, they tile only one. Is there any way in marmoset to make the textures tile more than one time?
Hi guys I'm Marco. I have a problem with marmoset viewer, so this is what i see on my marmoset scene but on my profile i see this can you help me? Thanks ;)
Hey My texture is 4k in both painter and marmoset they have a similar sky. But my texture looks so bad in marmoset and I don't know why. I'm using the specular workflow.
Hey there! I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4) If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please. Both shots are from UE. Thank You for the answers in advance!
hi guys, I met some problems in marmoset. There is one plane used as a piece of glass on the scope, and it only has low poly, but when I bake in marmoset, it seems that the marmoset doesn't identify the UV of this plane (as shown in the red frame in the normal map at the end ). So how should I do fix this problem?
I have latest Substance Designer and Marmoset, when I load a sbsar into marmoset the exposed parameters are there but changing them doesn't make a difference. I'm guessing it's marmoset not being updated to the latest substance nodes? It uses nodes such as floodfill, would be a shame if I have to replace them to get this…
Anyone know of a way to match a orthographic camera from Blender to Marmoset 3? Camera imports into Marmoset just fine but it's in perspective, is it possible to change the camera type to orthographic? Thank you.