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Marmoset Toolbag vs Substance Painter bake with cage file

Hey there!

I would like to achieve the same nicely rounded edges if i'm baking with Marmoset Toolbag (4)
If i bake it with SP it looks good, but yeah i can't skew the normals in SP, so i need a MT solution please.
Both shots are from UE.

Thank You for the answers in advance!


Replies

  • adamszalai
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    1-Also it is possible to use cage and still bake highpoly to lowpoly by their name?
    In SP i can't for sure, but maybe in MT ...
    2-And how can i get the actual material colors created in DCC such as Blender or Max, ect. For example i set the base mesh to red, and the rounded details to yellow, but if i bake with MT it looks like it creates colors by number of material ids, but not using the actual material colors, just coloring each of the material ids on the highpoly.
  • ReD-SpideR
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    ReD-SpideR polycounter lvl 14
    Hello,

    Let's take a closer look!

    Please email us at support@marmoset.co with your scene bundle and mention in this topic:

    **Scene Bundle Export:**
    **1) **File > Export > Scene Bundle. (Save this to a newly created folder).
    **2) **The zip should contain: .tbscene file along with the /assets/ folder.
    **3) **Zip up the newly created folder and send it to our email.
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