Is there any efficient way to bake a multimesh object with different UVs in Substance designer? As each mesh inside of the object have different UVs it should generate different maps for each mesh. But if I select all meshes it will generate an unique map overlapping all maps. The only way to do it is selecting an unique…
Is it possible so the bake in the second photo using substance can be done in such a way that its viewed the same way as it is in the first image? This is for first person so the player would see the details at the angle theyre looking at it from if that makes sense.
Finally my moment to shine https://www.artstation.com/artwork/N5qKwb Are you having troubles with Unity GI bakes..well have no fear HAWK is here XD Alright Unity GI is like a cat you have to deal with it patiently. First off make sure your project is on correct console as in PC or mobile device. Clear GI cache Turn off…
I'm finding that if I bake a position map (all axis) in Designer and pop that into painter, an effect like ground dirt reads the "bottom" as -X to X instead of -Y to Y. I've worked around it by pre-emptively rotating my mesh in Maya before baking in SD, or just setting the axis to Y in the SD mesh baker, but I am curious…
Hello! I am working on making a pair of FPS arms for a class and I am currently working on baking the highpoly zbrush sculpt onto the Lowpoly model that I made in Maya. When I do to bake it the areas that are close together appear to be picking up inforomation from the spot next to it. I do not know what to do to fix it…
Hi there ! I made few rocks in maya and I decided to made one UV map for all of them High & Low Poly : UV Map : And, when I tried to bake it all in Substance Painter, I had weird artefact on my meshs : I thought is was about the UVS, but I tried to export just one of the rocks from maya to bake it solo (without changing…
Still no good solution to this? Xnormals was one of my fav pc applications just because of how lightweight and to the point it was. produced great maps, and I do believe accepted cages. The only apps I have on mac that I use for bakes was the substance package, both painter and designer can make pretty great bakes, and…
First test renders of baseplates. Too much edge wear and not enough dirt in some places. But the base is ready and it's great. Want to share one method of creating simple signs when you don't know vector graphics or don't like it. It's kinda strange and stupid, but it works. 1. Model a sign. I used Plasticity for that. It…
Hello, better artists. So, I'm making a female base mesh for the first time, and I'm full of doubt. I think the issue is that I don't have the experience to affirmatively decide what's wrong and what isn't. I'm nervous about a lot of things, so I'm looking for some seasoned wisdom to guide me. If you see anything wrong --…